At this Meeting, representatives of all partner organizations presented the need analysis for awareness rising and access building in the agri-food sector, based on the assessment of each partner/country’s surveys, conducted via questionnaires in the first stage of the project implementation.
Partners discussed and concluded to those Good Practices, which will constitute basic tools for implementing the forthcoming project’s objectives.
The Development of a Gamification for Educational Purposes makes up the next step of the project that deals with Education and Training on issues such as: management, funding, business administration in rural areas, development and quality control of products, expansion of products in the international market.
Some proposals about the content of the stages that the Gamification will consist of are to include: quiz games, audio-visual materials, Budget timeline, surprise events, Videos or Links in Theatre.
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